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Project: Obsidian

This is a collaboration project with two other very talented artist. Jessica Seagroves and Tennessee Taylor. We all did a little bit of modeling and Zbrush sculpting. Jessica was the primary world builder. Tennessee did mostly sculpting. I was in charge of mostly texturing and materials. The setting of the scene is a Mayan slaughtering area.

Jessica Seagroves Website: https://jessica_seagroves.artstation.com/

Sunny shot 1 of scene.

Sunny shot 1 of scene.

Sunny shot 2 of scene.

Sunny shot 2 of scene.

Sunny shot 3 of scene.

Sunny shot 3 of scene.

Foggy shot 1 of scene.

Foggy shot 1 of scene.

Foggy shot 2 of scene.

Foggy shot 2 of scene.

Foggy shot 3 of scene.

Foggy shot 3 of scene.

Foggy shot 4 of scene.

Foggy shot 4 of scene.

These are the models that were provided that I textured for the project.

These are the models that were provided that I textured for the project.

More models provided by another artist that I textured.

More models provided by another artist that I textured.

These are some of the models I created to put into the scene. I then textured the models and brought them into Unreal Engine 4.

These are some of the models I created to put into the scene. I then textured the models and brought them into Unreal Engine 4.

This is my moss creation process.

This is my moss creation process.

This is the graph I created for the mos.

This is the graph I created for the mos.